Over the course of 2015 my game interface went through a number of developmental stages.
The first stage was my initial concept when I was putting the game flow together. It was terribly ugly but was never intended to look pretty - it was merely the flow from screen to screen in the game.
The second stage was when I attempted on my own to make the game prettier. As a programmer I was pretty impressed with my programmer art. It was still dog ugly though. See below.
In May a family member linked me up with a Melbourne based artist who took my concepts and reworked them into something a lot prettier. I am very thankful for the work Brandie did on my game. The financial cost was well worth it to get some professional looking graphics in my game.
I can very much recommend Brandie as a quality artist who is reliable and professional (and very supportive while I was in hospital too!) Having professional artwork done makes all the difference to the quality of the final product.