Free At Last!
I feel like my game should be one of those old movie cliche's where the lead character exclaims after being locked in a dungeon for several years that he or she is 'free at last' with whoops and hollers for joy.
In January 2015 when I designed the game I originally intended for it to be free.
No In App Purchases.
Just plain old free.
I had no monetisation strategy - it was purely about making something really cool, really good looking and hopefully fun for me to play with my mates.
I achieved that.
But along the way I became side tracked by the lure of making money off the game. A number of friends and family spoke to me about the chance of making it big with the game (after being impressed by early builds).
I allowed myself to deceive myself about the potential to make an income off the game.
I ought to have listened to my inner voice that told me that money is not made from android apps. I ought to have listened to my own set of values that told me that it was not what I really wanted.
Instead I fell for the lure of potential wealth.
If anything - I'd rather make a name for myself (positively) than wealth in any case. But I know that neither of these are likely to be realities.
I hope everyone who plays my game enjoys it greatly. It is a great fun game - if you like watching space battles.