Friday, 21 August 2015

Campaign Map and Battles



On the campaign map you are able to attack any enemy planet (other color than your own) by touching their planet.  When doing so the battle will calculate (takes a few seconds) and then send a replay to your opponent.  You are then able to watch the battle in full 3d and see how it went.

Sometimes a planet will have no planet ring - this is either because the player is unable to be attacked temporarily or has no player assigned yet.

If you successfully attack a player and win the battle then their planet changes colour and becomes one of your own.

The object of the game is to take and capture all the planets in the system.  The Full version has 10 planets, the light version has 6.

After a battle your ships may be damaged.  If you have less than 4 ships remaining then you will briefly be protected (special conventions of interstellar warfare prohibit attacking vulnerable enemies!).  However you can still launch an attack with less than 4 ships.  Ships will rebuild over time - which is calculated on the remote server.  



Damaged ships are shown in orange, fully functional ships are shown in green.


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